unity3d怎么旋轉(zhuǎn)視角 unity怎么實例化物體在視野的中心?
unity怎么實例化物體在視野的中心?Public GameObject originobject//在適當(dāng)?shù)奈恢迷O(shè)置要實例化的對象,例如按鈕if(GUI.按鈕…)在GameObject obj=(G
unity怎么實例化物體在視野的中心?
Public GameObject originobject//在適當(dāng)?shù)奈恢迷O(shè)置要實例化的對象,例如按鈕if(GUI.按鈕…)在GameObject obj=(GameObject)instant(originobject,position,rotation)//add下,位置和旋轉(zhuǎn)可選,destroy(obj)//刪除對象變換做相應(yīng)的加工就是相應(yīng)的運(yùn)動和旋轉(zhuǎn)操作